The Game of Knowledge Management
While there are a number of models available for practitioners of KM to help implement KM projects, few models have tried to deconstruct KM itself and how it works. Understanding a complex dynamic is often best done by adopting a metaphor; a good metaphor can go a long way and serve you well in understanding a complex system.
Based on “Gameplaying in corporate” by Steve Banhegyi ISBN 978-0-9802550-4-1 (c) 2004-2009 - original article on trans4mation blog
Further information about this model and its various media derivatives is available on www.isivivane.com
A reminder about metaphors
Metaphor is the use of one thing to represent something else because of some perceived common characteristic. For example: “the Boss has a razor tongue”. The metaphor allows for comparison of two things which are quite different in order to express an emotion, an idea, or a concept that cannot be described by literal language alone. In this comparison, the two ‘things’ compared exchange properties to create a whole new range of meaning. For example, in the phrase ‘he has a razor tongue’, words gain the sharpness, the danger, the precision of an instrument that can cause pain and even death – and all this from the conjunction of the two words. Metaphors lie to us. Tongues aren’t really razors. Therefore, well designed and delivered metaphors have the capacity to capture the imagination and are used to good effect in public speaking.
KM as a game?
A game is defined as “a socially constructed sequence of actions consisting of rituals, rules, roles, values and goals" We have extended the model to include and resources, language and Style (the unique way in which you are seen to play the game). Using this model, we can use it to understand and demystify any complex dyanamic in which human beings engage from parenting through business to psychiatry, war and even KM. The model described here has been used in a variety of environments ranging from KM through Change Management and even forecasting and simulation.
The model here uses the cardinal and ordinal points of the compass to highlight energies/archetypes that probably already exist in the system under examination. By identifying them, we turn up the volume on these key values, attitudes and behaviours. The way in which these key factors influence and inform each other creates the dynamic of the game or the living system.
- Goals (East) – Every game has a goal, even if the goal is to simply continue playing the game in a sustainable manner or to win. While soccer, rugby and cricket matches come to an end with winners and losers, the game continues – season after season. Typical goals of business games might include sustainable profits, the creation of wealth and having rewarding interpersonal relationships. For organisations, goals are normally articulated in a Vision/Mission statements and in strategic plans. On a personal level, your narrative or 'story' articulates your goals as experienced through your identity. What are your personal goals? What are the goals of the games that you are playing? Do they contradict each other? Are the goals worth the effort? How have you reached clarity and agreement with your fellow players about what the goals and nature of the game are?
- Language / Stories (South East) – each game has its own language which allows participants to talk about (and even create?) common experience. The game of Law, for example, requires that many years be spent at university and doing articles. During this period, the budding lawyer will come to know a language that not only allows the experience of law, but it also acts as an effective ‘barrier to entry’ to non-lawyers. But lawyers are not the only ones with a unique language – every field of human endeavour has its language, set of symbols, metaphors and figures of speech that are continuously repeated. What language do you engage in? Is it the language of creativity, opportunity, teamwork and success? Could you appropriate language from other areas to expand your experience and describe your world?
- Resources (South) – it is likely that 'money' springs to mind when you hear this word but resources also means emotional support, know-how and process knowledge, equipment, networks, access to information, support systems and 'people you know'. The question of resources asks you to make clear what is it you actually need to make the game work. You may also wish to see a well designed vision or goal as a resource.
- Style (South West) – Style is the way you play the game. Style embodies your behaviours, thoughts and words. Irrespective of what you are playing, you bring your unique personal style to the game. Style is learned and developed over time and is strongly influenced by role models, self perception and particularly by feedback. Much as sportsmen view videos of their performance in order to improve themselves, feedback allows you to see which behaviours provide the desirable outcomes. Where do you get your feedback from and is it helping you to achieve the desired results? Are you flexible enough to question your own style, open enough to ask for feedback and creative enough to experiment with new styles? Are you aware that much of your style is influenced by your early childhood experiences and from observing how others respond to situations?
- Values (West) – Values are are standards or qualities considered worthwhile or desirable. They are abstract ideas about what an organisation/ society/ community believes to be good, right, and desirable. They represent your deeply held beliefs demonstrated through day-to-day behaviours and are the fundamental principles that guide community-driven processes. Values provide a basis for action and communicate expectations for participation and make a public pronouncement about how the organisation expects everyone to behave. Values should endure over the long-term and provide a constant source of strength for the individual or organisation that holds them.
It has been suggested by a number of writers that values create conditions that make certain beliefs and behaviours more likely. It is important to understand that whilst these values are influenced by the culture from which you come, you are ultimately responsible for constructing your personal values. So spending time on your values is an important exercise which becomes more useful as you read over and update them from time to time. What values do you need to support in order to play a particular game? Are these values reinforced and expressed in both your language and behaviour? Is there a discrepancy between expressed values and behaviour? How do you come to know what values are required to successfully play the games you are engaged in?
- Rules (North West) – In order to play a game well, you need to be clear about what the rules are – both written and unwritten – and work with them stretching the boundaries where possible. Rules stipulate what can and cannot be done and not playing by the rules means you risk penalty or even exclusion from the game. Can the rules be bent or questioned? Are the rules applied consistently? Are the rules of the game stifling innovation and creativity? Is everyone clear about what the rules are?
- Roles (North) – Every human being plays a number of different roles in day-to-day life. In addition to the kinship roles (you are someone’s child, lover, brother/sister, father/mother etc..) you probably play many different roles in the workplace as well. Think of the roles of friend, confidante, coach, mentor, boss, subordinate or even petty tyrant that you play within the context of your job title. Are the roles clear for you? Are there better ways to perform these roles? Are you expending the appropriate amount of energy in these roles? How would you know if you were performing your role exceptionally well or badly? Who gives you feedback? Some organisational theorists have suggested that organisational job titles are the same as roles performed by actors on the stage. The difference is that you interpret, direct, script and perform the role yourself. The challenge then is to perform the role as best as you can without attachment to it - be open to new experience by changing and evolving your performance.
- Rituals (North East) – A ritual refers to Speech, action, singing, and other activities which often contain a symbolic meaning, performed in a specific order. In organisations, audits, year-end functions, teambuilding and weekly meetings are examples of typical rituals. A characteristic of ritual is that it has the quality of 'collapsing time' – a 5 minute presentation by the MD can encompass many years of the organisations' history. Another characteristics of ritual is that they can be performed so regularly that they start to lose their meaning and many people ‘go through the motions’ without quite understanding what they are really doing and why. Be clear about the rituals you engage in and their outcomes. Are they really necessary? Could they be changed, simplified or even removed? What relationships exist between rituals and outcomes?
Ideas & Experiments
- Try and see KM as a game using this model.
- How could the games you play become more interesting, rewarding and FUN?
- Try to name the games around you – these could 'big games' like the economy, science, love, poverty, culture, politics, medicine, parenting and war.
- Remember the root of the words Delusion (Deludo – Latin for 'Outside of the game') and Illusion (Inludo – Latin for 'In the game'). Are there some games you want to enter? Are there some you wish to leave? What do you have to sacrifice in order to play? Can you be flexible enough to play in different ways? Who is inviting you to play?
- What are you perceiving? How do others see it? Remember that 'seeing' a particular game is a product of your perception and creative ability. Your leadership ability is about seeing a new, empowering game and somehow influencing others to see and experience it in the same way you do.
- Try deconstructing your key relationships in terms of a game. What are the Rules, Roles, Resources, Goals, Rituals, Language, Values and Styles required to play the game really well? How confident are you about your gameplaying? How many games are you involved in right now?
- Where do you get feedback from that tells you how well (or badly) you are perceived to be playing the game? How open are you to feedback – particularly negative feedback? What adjustments can you make to ensure that you become even more proficient?
- Engage the language and metaphor of play and experimentation in whatever you do. Some languages engage this concept in interesting ways - in high forms of Japanese, for example, every verb is preceded by saying ‘played at’. For example, I play at being the MD, I play at being an artist, I play at being a coach and I play at being a father and even my father is playing at being dead. Somehow the word play is a reminder that you are still learning, experimenting and growing in a light-hearted, open way. Remember, it isn’t just life and death, it is a game. Enjoy it!
- Be clear about what games you are engaged in, how much energy you expend in playing, what results you expect and why you are doing it.
Based on “Gameplaying in corporate” by Steve Banhegyi ISBN 978-0-9802550-4-1 (c) 2004-2009 - original article on trans4mation blog
Submitted by KMAadmin on 5 June 2009 - 9:48am. categories [ ]
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